ERAU Computer Engineering Summer Camp 2016 - Friday PM

This afternoon we will do our capstone activity by implementing battle bots using a combination of mobile robot design and app development.

Module #1: Battle Bots

You and a partner will develop a battle bot.  The battle bot can be fully autonomous.  Or, it can be controlled by your mobile application for all or part of its control.  A mobile application to support your robot is highly encouraged.  

The rules are simple:

  • Fighting arena will be a flat and relatively smooth surface (however, some bumps and imperfections may exist)
  • Arena will have a black border, which can be used by light sensors as a warning that the edge approaches
  • Robots start in the middle of the arena with a 6 inch space between the robots
  • When the referee says go, the robots must be activated (by touch or mobile app) 
  • The match will last until there is a winner or the time limit expires
  • A winner is declared if:
    • Opponent goes out of bounds (any part of the robot physically attached to the robot)
    • Opponent is disabled (judges decision)
    • After three ties, judge will select a winner based on fighting performance
  • The competition will be tournament style with best of three for each round

Module #2:  Battle Bots Tournament

The final hour of the camp will be a battle bots tournament.  This competitive activity is for fun and bragging rights.

 

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